Tuesday, 13 September 2016

Project Cars

The last car-based game I played was Burnout, but before that it was Driv3r so it's safe to say that Project Cars is the most modern racing game I've played- this is mainly down to a lack of a PS4 rather than a dislike of the genre.



So, when I was given the opportunity to try out Project Cars for myself, I picked up a Dualshock 4 controller and began a race. Or, I would have if it weren't for the excruciatingly long loading times.

The first thing I noticed was that you have literally zero control over the car as you exit the pit, which I feel could have been a good area in which to get the player familiar with the controls. As soon as the AI was no longer controlling the car, I came to a grinding halt as I tried to figure out the controls. Once I had worked out the controls, I drove along the straight part of the track but the car seemed to want to veer to the right. I continued around the track and kept crashing, because the car handled like a cow. So, I reset all the settings and chose a different car but seemed to have the same problem. In the interest of fairness to the game, I switched to a different PS4 and reset all the settings and managed to do a handbrake turn by accelerating and not using the analogue stick at all.

I like racing games, but I also like being able to actually race in them, So although Project Cars is pretty and has a wide selection of cars to choose from, it won't be on the list of "games I need when I get around to acquiring a PS4". (Nor will I be buying it on Steam)